AI Insights · Timothy · January 2022
Top Miner Games in Italy Q4 2021: Performance Overview
In Q4 2021, Italy's top miner games showed varied performance trends in downloads, revenue, and active users. Read on for detailed insights.
In Q4 2021, the top 5 miner games in Italy exhibited diverse performance trends across downloads, revenue, and active users on a unified platform. Here’s a detailed overview of how each game fared during this period, based on data from Sensor Tower.
Stone Miner from ZPLAY (HK) TECHNOLOGY CO., LIMITED saw a steady decline in weekly downloads, starting at around 38K in late September and dipping to approximately 7K by early December. However, a slight rebound was observed towards the end of December, peaking at nearly 10K. Weekly revenue mirrored this trend, peaking at $347 in early October and then gradually decreasing to around $101 by the end of December. The active user base also saw a decline, from about 75K in late September to roughly 22K in mid-December, before a minor increase to approximately 27K towards the end of the quarter.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd showed significant growth in weekly revenue, jumping from $528 in late September to a peak of about $4.7K in mid-November. Downloads surged from around 1K in late September to a peak of nearly 20K in early November. Active users followed a similar upward trajectory, rising from about 9K in late September to nearly 40K in early November, maintaining a stable base of around 30K to 31K towards the end of December.
Oilman! from Voodoo experienced a remarkable increase in weekly downloads, starting at around 1K in early October and peaking at 22K in early November. Weekly revenue showed modest growth, reaching up to $118 by mid-December. The active user count also saw a substantial rise, peaking at approximately 32K in early November, but gradually declined to around 7K by the end of December.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH maintained a relatively stable performance. Weekly downloads hovered around 9K in late September, dipping to around 3K by late October, and then fluctuating between 4K and 5K for the rest of the quarter. Revenue showed a slight increase, from approximately $1.9K in late September to about $3.3K in the final week of December. Active users remained fairly consistent, ranging from 67K to 87K throughout the quarter.
Mine Rescue: Miner Tycoon Game by Carry1st saw a gradual increase in weekly downloads, from about 657 in late September to around 7K by the end of December. Revenue also showed a steady rise, peaking at $138 in mid-December. Active users grew significantly, from approximately 2K in late September to nearly 12K by the end of December.
For more detailed insights and further information, visit Sensor Tower.